New Map: Storm
Second of the three new maps in the map pack is Storm. Storm is a reminder of the enclosed spaces of Scrapyard, with the rainy atmosphere of Underpass. Thankfully, it lacks the mist that makes Underpass a haven for thermal snipers. The main draw of Storm is the central warehouse, which contains the B Domination point, has multiple entrances and exits, and several catwalks to be watching.
The Domination B point is where most of the fighting will take place. There's not much of a roof, which allows killstreaks some room to work, though helicopters have a harder time shooting inside. The most dangerous weapons are the SMGs and assault rifles, that will accurately pick off anyone in the warehouse without being too slow to evade death. Given it's location in the center of the warehouse, with only minimal cover, the B point is also prime for explosives.
The Domination A point is easier to defend off in one corner of the map. It's relatively out of the way, and to access it, players must cross one of several long open sight lines, where snipers can easily pick them off. Above the point is the famous mannequin room, filled with person-shaped objects that are easy to hide among. The open roof nearby is easy to shoot from, but just as easy to be killed on.
Domination C is much closer to B, and thus involves much more fighting. It's also the primary place to become spawnlocked. If you hold C, you HAVE to hold B, otherwise you're unlikely to make much headway. A is harder to spawn lock due to it's distance from the center and from the other spawns, but C is right in thick of it. The corridor from C to the upper right corner is easily covered with nearly any gun. Meanwhile the other exits can be covered from the building in the lower left corner. This leaves the exit into the B area, just as easily covered with a shotgun just inside, claymores, or even a prone sniper.
Storm in Team Deathmatch has an interesting spawn; the small indentation in the lower left is the border of the map, but players actually spawn to the left of it. Once they drop down into the map they never spawn there again, and it's impossible to get back up. The position isn't very tactically relevant, save for the occasional camper, however. There's no cover and not much in the way of lines of sight to kill from. Not to mention that the closed space of the warehouse makes blade running viable.