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Call of Duty Modern Warfare 2: Weapon Challenges

by: Nighthand ; edited by: Michael Hartman ; updated: 4/18/2012 • Leave a comment

Tips and strategies for completing the challenges for Primary weapons and Secondary weapons in Modern Warfare 2 online play.

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    Introduction

    In Call of Duty Modern Warfare 2, your callsign is one of the only ways to customize yourself while playing online. Through the course of play, you will unlock challenges to complete. Many of these challenges also unlock titles and emblems, which are used in your callsign. While some titles and emblems come from leveling up, the majority come from completing challenges. Well, look no further, as I will show you how to complete every one!

    Need general tips for multiplayer online? Try checking out this guide, right here on BrightHub!

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    Primary Weapons - Assault Rifles

    Assault Rifle Mastery Titles   Assault Rifles are good all-around weapons. They work well at long range, while keeping accuracy and power for close combat. These weapons work well in any game mode, on any map, for any occasion. The best way to get these challenges is to play, play, play! Most of them simply involve a large number of kills, so pick your weapon of choice and don't put it down until you're done. See this online weapons guide for tips using individual assault rifles. In general, Stopping Power is always useful, and Steady Aim can help with close-quarters accuracy.

    Marksman

    The Marksman challenges are the most basic weapon challenges of all. Kill X number of people with the gun of your choice. Any map, any game type, simply kill people with the assault rifle you have on hand. The Marksman challenges unlock attachments for the rifles.

    Marksman I: Kill 10 players. Unlocks the M203 underbarrel grenade launcher and gives you 250 EXP.

    Marksman II: Kill 25 players. Unlocks the Red Dot Sight and gives you 1,000 EXP.

    Marksman III: Kill 75 players. Unlocks the Silencer and gives you 2,000 EXP.

    Marksman IV: Kill 150 players. Unlocks the ACOG Scope and gives you 5,000 EXP.

    Marksman V: Kill 300 players. Unlocks FMJ Rounds and gives you 10,000 EXP.

    Marksman VI: Kill 500 players. No unlocks, but gives you 10,000 EXP.

    Marksman VII: Kill 750 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert

    The Expert challenges are much like the Marksman challenges, but slightly more difficult. Instead of simple kills, you have to kill the players with headshots for the kill to count toward the challenge. These challenges unlock camo color schemes for the rifles.

    Expert I: Headshot 5 players. Unlocks Woodland camo and gives you 500 EXP.

    Expert II: Headshot 15 players. Unlocks Digital camo and gives you 1,000 EXP.

    Expert III: Headshot 30 players. Unlocks Urban camo and gives you 2,500 EXP.

    Expert IV: Headshot 75 players. Unlocks Blue Tiger camo and gives you 5,000 EXP.

    Expert V: Headshot 150 players. Unlocks Red Tiger camo and gives you 10,000 EXP.

    Expert VI: Headshot 250 players. Unlocks Fall Camo and gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

    MiscellaneousModern Warfare 2 Assault  

    These challenges include kills with the attachments you unlock with the Marksman challenges. Of these, the only difficult ones are the grenade launcher and FMJ challenges. For the grenade launcher, use Danger Close and either Scavenger or One Man Army. Danger Close will improve the blast radius and damage of grenades. Scavenger will allow you to resupply ammo from people you kill, and One Man Army will allow you to switch to the same class you currently are using, refilling your grenades. For the FMJ challenges, either use the Bling with the heartbeat sensor and FMJ to shoot at people through walls, or shoot through thin metal surfaces such as the chain link fences and metal catwalks in Quarry. Also, unbroken glass windows count, so don't break them before you shoot through them!

    Shotgun: Kill 20 players with the grenade launcher. Unlocks the underbarrel shotgun and gives you 750 EXP.

    Holographic Sight: Kill 60 players with the Red Dot Sight. Unlocks the Holographic Sight and gives you 1,000 EXP.

    Heartbeat Sensor: Kill 15 players with the silencer. Unlocks the Heartbeat Sensor and gives you 750 EXP.

    Thermal Scope: Kill 20 players with the ACOG Scope. Unlocks the Thermal Scope and gives you 750 EXP.

    Extended Mags: Kill 40 players by shooting through surfaces with FMJ Rounds. Unlocks Extended Mags and gives you 1,000 EXP.

    Master: Unlock all attachments for a weapon. Unlocks a weapon mastery title and gives you 10,000 EXP.

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    Primary Weapons - SMGs

    SMG Mastery Titles   SMGs are small guns that specialize in shooting quickly and allow you to move quickly. They are not accurate, so when fighting at medium range, fire in small bursts. In close range you're capable of filling the air with bullets, and will likely have the advantage of mobility, so use it! Overwhelm the enemy before they can shoot enough to kill you. Stopping Power can help for dealing damage if you're out-gunned, and Marathon/Lightweight can give you that burst of speed you need to escape when things turn sour. Steady Aim is great for bringing your cloud of bullets to pinpoint accuracy. Check out this guide for more tips on using SMGs.

    Marksman

    Like the assault rifle challenges, these challenges only require that you kill people. Run and gun and kill kill kill!

    Marksman I: Kill 10 players. Unlocks Rapid Fire and gives you 250 EXP.

    Marksman II: Kill 25 players. Unlocks the Red Dot Sight and gives you 1,000 EXP.

    Marksman III: Kill 75 players. Unlocks the Silencer and gives you 2,000 EXP.

    Marksman IV: Kill 150 players. Unlocks the ACOG Scope and gives you 5,000 EXP.

    Marksman V: Kill 300 players. Unlocks FMJ Rounds and gives you 10,000 EXP.

    Marksman VI: Kill 500 players. No unlocks, but gives you 10,000 EXP.

    Marksman VII: Kill 750 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert

    Again like the assault rifles, these challenges require headshot kills. Most of the SMGs have enough kick while you spray-fire that, if you're lucky, when you start by aiming for the chest it will kick up to the head for the final kills. This is by no means certain, though, and you should experiment to find what works best for you.

    Expert I: Headshot 5 players. Unlocks Woodland camo and gives you 500 EXP.

    Expert II: Headshot 15 players. Unlocks Digital camo and gives you 1,000 EXP.

    Expert III: Headshot 30 players. Unlocks Urban camo and gives you 2,500 EXP.

    Expert IV: Headshot 75 players. Unlocks Blue Tiger camo and gives you 5,000 EXP.

    Expert V: Headshot 150 players. Unlocks Red Tiger camo and gives you 10,000 EXP.

    Expert VI: Headshot 250 players. Unlocks Fall Camo and gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

    MiscellaneousModern Warfare 2 Vector  

    Once again, these challenges are using the attachments you unlock from the Marksman challenges. The FMJ challenges are especially frustrating, as you don't have a heartbeat sensor to help you out. Chain-link fences and metal grating floors are your best friend, especially in Quarry. Try strafing around corners while shooting, to try to get your final bullets through a wall. If you're still having trouble, try hardcore matches. Fewer bullets to kill means you only have to get lucky with a few shots instead of half a clip through a wall.

    Akimbo: Kill 30 players with Rapid Fire. Unlocks Akimbo and gives you 1,000 EXP.

    Holographic Sight: Kill 60 players with the Red Dot Sight. Unlocks the Holographic Sight and gives you 1,000 EXP.

    Thermal Scope: Kill 20 players with the ACOG Scope. Unlocks the Thermal Scope and gives you 750 EXP.

    Extended Mags: Kill 40 players by shooting through surfaces with FMJ Rounds. Unlocks Extended Mags and gives you 1,000 EXP.

    Mastery: Unlock all weapon attachments. Unlocks a weapon mastery title and gives you 10,000 EXP.

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    Primary Weapons - Light Machine Guns

    LMG Mastery Titles   LMGs are, contrary to their name, large heavy guns. They specialize in having massive clips of ammo that let you never, ever have to pause to reload. They typically do decent damage but have a wide spread, making them good for laying down cover fire, or burst-firing for more accuracy over a distance. Marathon helps mobility, as you move incredibly slowly so having to stop sprinting is a downer. Lightweight helps as well, but can be replaced by stopping power to make you even more deadly. For tips on specific weapons, check out this guide.

    Marksman

    Again, much like the assault rifle and SMG marksman challenges, these simply require kills.

    Marksman I: Kill 10 players. Unlocks the foregrip and gives you 250 EXP.

    Marksman II: Kill 25 players. Unlocks the Red Dot Sight and gives you 1,000 EXP.

    Marksman III: Kill 75 players. Unlocks the Silencer and gives you 2,000 EXP.

    Marksman IV: Kill 150 players. Unlocks the ACOG Scope and gives you 5,000 EXP.

    Marksman V: Kill 300 players. Unlocks FMJ Rounds and gives you 10,000 EXP.

    Marksman VI: Kill 500 players. No unlocks, but gives you 10,000 EXP.

    Marksman VII: Kill 750 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert

    Just like before, these challenges require headshots and unlock camo color schemes. Headshots with a LMG can be annoying, but burst fire helps at medium range.

    Expert I: Headshot 5 players. Unlocks Woodland camo and gives you 500 EXP.

    Expert II: Headshot 15 players. Unlocks Digital camo and gives you 1,000 EXP.

    Expert III: Headshot 30 players. Unlocks Urban camo and gives you 2,500 EXP.

    Expert IV: Headshot 75 players. Unlocks Blue Tiger camo and gives you 5,000 EXP.

    Expert V: Headshot 150 players. Unlocks Red Tiger camo and gives you 10,000 EXP.

    Expert VI: Headshot 250 players. Unlocks Fall Camo and gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

    MiscellaneousModern Warfare 2 RPD  

    Once more, these challenges use the attachments you unlocked with the Marksman challenges. The LMGs are perhaps the easiest to get the FMJ kills with, because the power of the LMG rounds will already penetrate most thin surfaces, and your bullets are reasonably deadly through walls. More than anything it just takes time and patience. Extended Mags aren't important, but the Mastery challenge is a great EXP boost.

    Holographic Sight: Kill 60 players with the Red Dot Sight. Unlocks the Holographic Sight and gives you 1,000 EXP.

    Heartbeat Sensor: Kill 15 players with the silencer. Unlocks the Heartbeat Sensor and gives you 750 EXP.

    Thermal Scope: Kill 20 players with the ACOG Scope. Unlocks the Thermal Scope and gives you 750 EXP.

    Extended Mags: Kill 40 players by shooting through surfaces with FMJ Rounds. Unlocks Extended Mags and gives you 1,000 EXP.

    Mastery: Unlock all weapon attachments. Unlocks a weapon mastery title and gives you 10,000 EXP.

    Wondering about other weapons, especially in the single player? Look no further, for we have it all!

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    Primary Weapons - Sniper Rifles

    Sniper Mastery Titles   Sniper rifles have been around in first-person shooters for a long time, and everyone knows the tactics for using them; shoot people when they're too far away to see you or fight back. One strategy is to use an ACOG scope once you have it; this allows you to fire in medium range more easily, while sacrificing longer ranges. Thermal scopes help in matches in most maps, but can be annoying in Derail and Sub Base, due to the white background. For weapon-specific tips, check out this guide.

    Marksman

    Like all the others, the Marksman challenges just involve kills. While this may be slower as a sniper, especially if you're careful and conservative, every bullet counts. With stopping power, or on hardcore mode, most shots are one hit kills, which can help your kill count immensely and turn those assists and misses into kills.

    Marksman I: Kill 10 players. Unlocks the Silencer and gives you 250 EXP.

    Marksman II: Kill 25 players. Unlocks the ACOG Scope and gives you 1,000 EXP.

    Marksman III: Kill 75 players. Unlocks FMJ Rounds and gives you 2,500 EXP.

    Marksman IV: Kill 150 players. No unlocks, but gives you 5,000 EXP.

    Marksman V: Kill 300 players. No unlocks, but gives you 10,000 EXP.

    Marksman VI: Kill 500 players. No unlocks, but gives you 10,000 EXP.

    Marksman VII: Kill 750 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert

    Once again these challenges require headshots. A little patience and predictable movements from enemy players make this a piece of cake for a sniper.

    Expert I: Headshot 5 players. Unlocks Woodland camo and gives you 500 EXP.

    Expert II: Headshot 15 players. Unlocks Digital camo and gives you 1,000 EXP.

    Expert III: Headshot 30 players. Unlocks Urban camo and gives you 2,500 EXP.

    Expert IV: Headshot 75 players. Unlocks Blue Tiger camo and gives you 5,000 EXP.

    Expert V: Headshot 150 players. Unlocks Red Tiger camo and gives you 10,000 EXP.

    Expert VI: Headshot 250 players. Unlocks Fall Camo and gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

    Miscellaneous

    Finally, these challenges use the attachments you unlocked with Marksman. FMJ kills can be as easy or as hard as you make them. Try moving your shot angle slightly to snipe campers through their cover, and remember to shoot through windows rather than break them out for a better view.

    Heartbeat Sensor: Kill 15 players with the silencer. Unlocks the Heartbeat Sensor and gives you 750 EXP.

    Thermal Scope: Kill 20 players with the ACOG Scope. Unlocks the Thermal Scope and gives you 750 EXP.

    Extended Mags: Kill 40 players by shooting through surfaces with FMJ Rounds. Unlocks Extended Mags and gives you 1,000 EXP.

    Mastery: Unlock all weapon attachments. Unlocks a weapon mastery title and gives you 10,000 EXP.

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    Primary Weapons - Riot Shield

    Modern Warfare 2 Riot Shield   The Riot Shield is an amazing tool but it's not for offensive use. As such the challenges reflect that. Try sticking close to a friend and working as a distraction. You get points for absorbing damage and points for the deaths of people shooting you. One good strategy is to play hardcore mode, where your smash is a one hit kill, and use Marathon, Lightweight, and Commando to turn yourself into a melee machine. Alternatively, use Blast Shield, Danger Close, Scavenger, and C4 to defend a point in domination. If you find that people won't shoot your shield, try standing in front of a sentry gun or attracting the attention of air support; if you deflect the bullets, the challenges rack up quickly. The shield has no attachments, so all challenges are only worth EXP.

    Challenges

    Veteran I: Kill 2 players with Shield Bash. Worth 500 EXP. Unlocks the Blunt Trauma title.

    Veteran II: Kill 5 players with Shield Bash. Worth 1,000 EXP.

    Veteran III: Kill 15 players with Shield Bash. Worth 2,500 EXP. Unlocks the riot shield kill icon emblem.

    Smasher: Kill 3 players without dying, with Shield Bash. Worth 500 EXP. Unlocks the Smash Hit title and the Juggernaut emblem.

    Back-Smasher: Kill a player with Shield Bash from behind. Worth 500 EXP. Unlocks the Back-Smasher title.

    Sponge I: Absorb 1000 damage. Worth 500 EXP. Unlocks the Protect and Serve title.

    Sponge II: Absorb 10,000 damage. Worth 1,000 EXP.

    Sponge III: Absorb 50,000 damage. Worth 2,500 EXP. Unlocks the shark plate emblem.

    Bullet Proof I: Deflect 1,000 bullets. Worth 500 EXP. Unlocks the Bullet Proof title

    Bullet Proof II: Deflect 10,000 bullets. Worth 1,000 EXP.

    Bullet Proof III: Deflect 50,000 bullets. Worth 2,500 EXP. Unlocks the blue riot shielder emblem.

    Unbreakable I: Deflect 10 explosions. Worth 500 EXP. Unlocks the Unbreakable title.

    Unbreakable II: Deflect 50 explosions. Worth 1,000 EXP.

    Unbreakable III: Deflect 100 explosions. Worth 2,500 EXP. Unlocks a tank emblem.

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    Secondary Weapons - Machine Pistols

    Machine Pistol Titles   Machine Pistols are small handguns with high rates of fire, usually good as a secondary for a sniper rifle or an SMG. Each one is different, so use them all to find which one you like the best. Machine Pistols only have Marksman and Expert challenges, so just use them until you get the kills you need to achieve the challenges. Additionally, the Expert challenges don't unlock camo colors, and only give you EXP.

    Marksman

    Marksman I: Kill 10 players. Unlocks the Red Dot Sight and gives you 500 EXP.

    Marksman II: Kill 25 players. Unlocks the Silencer and gives you 1,000 EXP.

    Marksman III: Kill 75 players. Unlocks FMJ Rounds and gives you 1,500 EXP.

    Marksman IV: Kill 150 players. Unlocks Akimbo and gives you 2,000 EXP.

    Marksman V: Kill 300 players. Unlocks the Holographic Sight and gives you 2,500 EXP.

    Marksman VI: Kill 500 players. Unlocks Extended Mags and gives you 3,500 EXP.

    Marksman VII: Kill 750 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert

    Expert I: Headshot 5 players. No unlocks, but gives you 500 EXP.

    Expert II: Headshot 15 players. No unlocks, but gives you 1,000 EXP.

    Expert III: Headshot 30 players. No unlocks, but gives you 2,500 EXP.

    Expert IV: Headshot 75 players. No unlocks, but gives you 5,000 EXP.

    Expert V: Headshot 150 players. No unlocks, but gives you 10,000 EXP.

    Expert VI: Headshot 250 players. No unlocks, but gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

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    Secondary Weapons - Shotguns

    Shotgun Titles   Shotguns are phenomenal close-range weapons, but they can work well at medium range as well, especially with Steady Aim. Interestingly, the SPAS-12, AA-12, Striker, and M1014 have one set of challenges, while the Ranger and the Model 1887 have a different set. The Model 1887 and the Ranger only unlock Akimbo and FMJ Rounds, while the other shotguns unlock the run of attachments common to most other weapons.

    SPAS-12, AA-12, Striker, and M1014 Challenges

    Marksman I: Kill 10 players. Unlocks the Red Dot Sight and gives you 500 EXP.

    Marksman II: Kill 25 players. Unlocks the Silencer and gives you 1,000 EXP.

    Marksman III: Kill 75 players. Unlocks the Foregrip and gives you 2,500 EXP.

    Marksman IV: Kill 150 players. Unlocks FMJ Rounds and gives you 5,000 EXP.

    Marksman V: Kill 250 players. Unlocks the Holographic Sight and gives you 10,000 EXP.

    Marksman VI: Kill 400 players. Unlocks Extended Mags and gives you 10,000 EXP.

    Marksman VII: Kill 500 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert I: Headshot 5 players. No unlocks, but gives you 500 EXP.

    Expert II: Headshot 10 players. No unlocks, but gives you 1,000 EXP.

    Expert III: Headshot 20 players. No unlocks, but gives you 2,500 EXP.

    Expert IV: Headshot 40 players. No unlocks, but gives you 5,000 EXP

    Expert V: Headshot 100 players. No unlocks, but gives you 10,000 EXP.

    Expert VI: Headshot 200 players. No unlocks, but gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

    Ranger and Model 1887 ChallengesModern Warfare 2 Ranger  

    Marksman I: Kill 10 players. Unlocks Akimbo and gives you 500 EXP.

    Marksman II: Kill 50 players. Unlocks FMJ Rounds and gives you 1,500 EXP.

    Marksman III: Kill 300 players. No unlocks, but gives you 10,000 EXP.

    Marksman IV: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Marksman V: Kill 2,500 players. No unlocks, but gives you 10,000 EXP.

    Expert I: Headshot 5 players. No unlocks, but gives you 500 EXP.

    Expert II: Headshot 10 players. No unlocks, but gives you 1,000 EXP.

    Expert III: Headshot 20 players. No unlocks, but gives you 2,500 EXP.

    Expert IV: Headshot 40 players. No unlocks, but gives you 5,000 EXP

    Expert V: Headshot 100 players. No unlocks, but gives you 10,000 EXP.

    Expert VI: Headshot 200 players. No unlocks, but gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

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    Secondary Weapons - Handguns

    Handgun Titles   Handguns are single-shot quick-firing simple guns, suitable for a variety of circumstances. They're good secondaries when you run Last Stand, because if you don't have one equipped you just pull out the basic pistol. Unlocking the Tactical Knife attachment is wonderful for melee in close combat, as it drastically speeds up your knife. The USP .45 and the M9 have different challenges than the .44 Magnum and Desert Eagle.

    USP .45 and M9 Challenges

    Marksman I: Kill 10 players. Unlocks FMJ Rounds and gives you 500 EXP.

    Marksman II: Kill 25 players. Unlocks the Silencer and gives you 1,000 EXP.

    Marksman III: Kill 50 players. Unlocks Akimbo and gives you 1,500 EXP.

    Marksman IV: Kill 100 players. Unlocks Tactical Knife and gives you 2,500 EXP.

    Marksman V: Kill 150 players. Unlocks Extended Mags and gives you 3,500 EXP.

    Marksman VI: Kill 300 players. No unlocks, but gives you 10,000 EXP.

    Marksman VII: Kill 500 players. No unlocks, but gives you 10,000 EXP.

    Marksman VIII: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Expert I: Headshot 5 players. No unlocks, but gives you 500 EXP.

    Expert II: Headshot 15 players. No unlocks, but gives you 1,000 EXP.

    Expert III: Headshot 30 players. No unlocks, but gives you 2,500 EXP.

    Expert IV: Headshot 75 players. No unlocks, but gives you 5,000 EXP

    Expert V: Headshot 150 players. No unlocks, but gives you 10,000 EXP.

    Expert VI: Headshot 250 players. No unlocks, but gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

    .44 Magnum and Desert Eagle Challenges

    Marksman I: Kill 10 players. Unlocks FMJ Rounds and gives you 500 EXP.

    Marksman II: Kill 50 players. Unlocks Akimbo and gives you 1,500 EXP.

    Marksman III: Kill 100 players. Unlocks Tactical Knife and gives you 2,500 EXP.

    Marksman IV: Kill 300 players. No unlocks, but gives you 10,000 EXP.

    Marksman V: Kill 1,000 players. No unlocks, but gives you 10,000 EXP.

    Marksman VI: Kill 2,500 players. No unlocks, but gives you 10,000 EXP.

    Expert I: Headshot 5 players. No unlocks, but gives you 500 EXP.

    Expert II: Headshot 15 players. No unlocks, but gives you 1,000 EXP.

    Expert III: Headshot 30 players. No unlocks, but gives you 2,500 EXP.

    Expert IV: Headshot 75 players. No unlocks, but gives you 5,000 EXP

    Expert V: Headshot 150 players. No unlocks, but gives you 10,000 EXP.

    Expert VI: Headshot 250 players. No unlocks, but gives you 10,000 EXP.

    Expert VII: Headshot 350 players. No unlocks, but gives you 10,000 EXP.

    Expert VIII: Headshot 500 players. No unlocks, but gives you 10,000 EXP.

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    Secondary Weapons - Launchers

    Launcher Titles   Launchers are highly explosive and incredibly useful tools. Each one is different in play, so choose the right one for each situation. The AT4 is a fairly accurate rocket launcher that can lock on to air support, but takes multiple hits to kill any vehicle more armored than a UAV. The Thumper is a grenade launcher much like the underbarrel launchers for assault rifles, and is useful against players. The Stinger locks on to air support and will kill most anything with one missile, but cannot be used against players. The Javelin locks on to almost any inanimate object, will take out air support, and has a large blast radius for players. Finally, the RPG-7 is a more powerful and less accurate version of the AT4, and does not lock on to anything. The Stinger has a different set of challenges than the rest. Like the Riot Shield, launchers have no attachments, and the challenges are only worth EXP.

    AT4, Thumper, Javelin, and RPG-7 ChallengesModern Warfare 2 Stinger  

    Marksman I: Kill 10 players. Worth 250 EXP.

    Marksman II: Kill 25 players. Worth 1,000 EXP.

    Marksman III: Kill 75 players. Worth 2,000 EXP.

    Marksman IV: Kill 150 players. Worth 5,000 EXP.

    Marksman V: Kill 300 players. Worth 10,000 EXP.

    Marksman VI: Kill 500 players. Worth 10,000 EXP.

    Marksman VII: Kill 800 players. Worth 10,000 EXP.

    Marksman VIII: Kill 1,200 players. Worth 10,000 EXP.

    Stinger Challenges

    Note: Harriers and AC-130s count as helicopters, as do care package helicopters. As far as I know, emergency airdrop planes and stealth bombers cannot be shot down.

    Marksman I: Shoot down 3 helicopters. Worth 250 EXP.

    Marksman II: Shoot down 8 helicopters. Worth 1,000 EXP.

    Marksman III: Shoot down 15 helicopters. Worth 2,000 EXP.

    Marksman IV: Shoot down 25 helicopters. Worth 5,000 EXP.

    Marksman V: Shoot down 40 helicopters. Worth 10,000 EXP.

    Marksman VI: Shoot down 60 helicopters. Worth 10,000 EXP.

    Marksman VII: Shoot down 100 helicopters. Worth 10,000 EXP.

    Marksman VIII: Shoot down 250 helicopters. Worth 10,000 EXP.

    Wondering how this game stacks up against the competition? Just check out this review, right here on BrightHub!