The Trouble with Call of Duty's RPG System
Call of Duty 5, AKA World at War, is easily considered by many to be a marvel. It manages, despite being a First Person Shooter, in a long line of World War II First Person Shooters, to keep things fresh, utilizing the advantages of modern mechanics with systems such as flamethrowers, Tree climbing Japanese, and more.
The problem, or another interesting new feature, depending on your view, however, arises when you want the original Call of Duty Experience, or one that is typical of any standard FPS. You just get a gun, and jump right in.
Well, with World at War, and the recent Modern Warfare release prior, this all changed. Instead, the Multiplayer experience received a overhaul that added a strong element much like an MMORPG. Rather than jumping right in, you get a set of starter weapons, set advantages (known as perks), and the requirement to get experience in order to level up and unlock more advantages and weapons. This, unless you like MMOs like World of Warcraft, may not be your favorite gameplay mechanic. Another uncommon feature is to 'build' your character with a setup of perks and weapons for the best results when playing your favorite maps and modes.
To give you a hand, keep reading and I will label, based on my hours of fragging research in WaW, the best setups depending on your style (from SMG to Springfield), and your game mode (Deathmatch, Capture the Flag, and more)
In order to unlock customizable Weapon - Perk slots, unabashedly called Classes in deference to the MMORPG heritage, you will need to do some leveling. You can do this in a hurry with the tips in our Call of Duty: World at War Leveling Guide. Note we are using the terms Classes and loadouts interchangeably in this article.